Digital Art

Examine technology, society + culture

Digital art at the Eskenazi School of Art, Architecture + Design focuses on artistic experimentation with immersive virtual environments, mobile computing, multimedia, video, and other electronic media. By merging art and technologies, students create new forms of expressions and ways of appreciating art for the 21st century.

Tools + equipment
Production + exhibition
  • Video cameras
  • Field audio recorders and microphones
  • Tripods
  • Crane
  • Lighting equipment
  • Chromakey/greenscreen
  • Oculus Rift Devkit 2.0, 50-65" HD video displays
  • Projectors
  • Multichannel synchronization equipment
  • Stereo and surround sound speaker systems
Student Technology Centers
  • Mac workstations and peripherals including scanners and printers (85)
  • PC workstations and peripherals including scanners and printers (13)
Software
  • Adobe Creative Cloud
  • Autodesk Maya
  • Unity3D
  • MiddlewareVR

Investigate + produce

Take advantage of the power and flexibility of digital forms while revealing new artistic practices. Students investigate 3-D modeling/immersive environments, digital imaging, multimedia authoring, non-linear video production, sound editing, and more.

Visiting artists

Through the McKinney Visiting Artist Series, the digital art program hosts nationally and internationally recognized artists to meet with students, present their work, and give workshops and individual critiques.

Some of our past visiting artists include:

View upcoming visiting artists

Alumni making their mark

An adult and a child in a high chair look at the camera wearing matching sweaters.

Matt Starr

Matt Starr is a new media artist whose work has been exhibited at The Safari Gallery in New York City and featured in W Magazine and Galore magazine. His most recent project, Babycore, is a line of adult-sized baby clothes that went viral this year.

Learn about careers